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- Infantry = 1001
- Engineer = 1002
- Specialist = 1003
- Infantry HQ = 2001
- Cavalry HQ = 2002
- Artillery HQ = 2003
- Naval HQ = 2004
- Cavalry =1004
- Scout = 1005 Movement=0
- Artillery = 1006 FormationChange=1
- Horse Artillery = 1007 Rout=2
- Heavy Artillery = 1008 Attack=3
- Heavy Mortar = 1009 Charge=4
- Frigate = 1010 Digin=5
- Gunboat = 1011 Movemode=0 Rest=6
- Mortar Gunboat = 1012 Combatmode=1 ArtyShellImpact=7
- WILDCARD = 9999 WILDCARD=9 miscellaneous
- ; ; ; ; IX) Miscellaneous:
- 888 0 8 Dawn.wav "Dawn (Both players, start of Dawn turn)"
- 888 0 8 Dusk.wav "Dusk (Both players, start of Dusk turn)"
- 888 0 8 Night.wav "Night (Both players, start of each night turn)"
- 888 0 8 Butpress.wav Button Click
- 888 0 8 No_sir.wav No-Sir (formerly negative.raw)
- ; ; ; ; X) Rally:
- 888 0 8 Un_Rl.wav "Union, non-naval"
- 888 0 8 Cn_Rl.wav "Confederate, non-naval"
- 888 0 8 Bot_Rl.wav Naval units
- Unittype ID# (from unittype.xls) Formation Action Filename I Movement:
- 1001 0 0 Inf_Mv_N.wav "Infantry, movement mode"
- 1001 1 0 Inf_Mv_C.wav "Infantry, combat mode"
- 1002 0 0 Eng_Mv.wav "Engineer, movement mode only"
- 1003 0 0 Spl_Mv.wav "Specialist, movement mode only"
- 2001 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)"
- 2002 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)"
- 2003 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)"
- 2004 0 0 HQ_Mv.wav "Headquarters, movement mode only (mounted)"
- 1004 0 0 Cav_Mv_R.wav "Cavalry, mounted"
- 1004 1 0 Cav_Mv_D.wav "Cavalry, dismounted "
- 1005 0 0 Sct_Mv.wav "Scout, mounted"
- 1006 0 0 Art_Mv_H.wav "Artillery, limbered (wheels, hoofbeats, footsteps)"
- 1007 0 0 Art_Mv_L.wav "Horse Artillery, limbered (wheels, hoofbeats, faster moving than regular arty)"
- 1009 0 0 Art_Mv_H.wav "Heavy Mortar, limbered (wheels, hoofbeats, footsteps, slow moving heavy)"
- 1010 0 0 Bot_Mv.wav Frigate
- 1011 0 0 Bot_Mv.wav Gunboat
- 1012 0 0 Bot_Mv.wav Mortar Gunboat
- ; ; ; ; II) Change Formation:
- 1001 9 1 Inf_Cf.wav Infantry
- 1002 9 1 Eng_Cf.wav Engineer
- 2001 9 1 HQ_Cf.wav Headquarters
- 2002 9 1 HQ_Cf.wav Headquarters
- 2003 9 1 HQ_Cf.wav Headquarters
- 2004 9 1 HQ_Cf.wav Headquarters
- 1004 9 1 Cav_Cf.wav Cavalry
- 1006 9 1 Art_Cf.wav Artillery
- 1007 9 1 Art_Cf.wav Horse Artillery
- 1009 9 1 Art_Cf.wav Heavy Mortar
- ; ; ; ; III) Rout:
- 1001 9 2 Inf_Rt.wav Infantry
- 1002 9 2 Eng_Rt.wav Engineer fleeing
- 1003 9 2 Spl_Rt.wav Specialist fleeing
- 2001 9 2 HQ_Rt.wav Headquarters fleeing (on horseback)
- 2002 9 2 HQ_Rt.wav Headquarters fleeing (on horseback)
- 2003 9 2 HQ_Rt.wav Headquarters fleeing (on horseback)
- 2004 9 2 HQ_Rt.wav Headquarters fleeing (on horseback)
- 1004 9 2 Cav_Rt.wav Cavalry
- 1005 9 2 Sct_Rt.wav Scout fleeing (on horseback)
- 1006 9 2 Art_Rt.wav Artillery
- 1007 9 2 Art_Rt.wav "Horse Artillery fleeing (wheels, hooves)"
- 1010 9 2 Bot_Rt.wav Frigate
- 1011 9 2 Bot_Rt.wav Gunboat
- 1012 9 2 Bot_Rt.wav Mortar Gunboat
- ; ; ; ; IV) Attack:
- 1001 1 3 Inf_At.wav Infantry
- 1003 0 3 Spl_At.wav Specialist
- 1004 0 3 Cav_At_R.wav "Cavalry, mounted"
- 1004 1 3 Cav_At_D.wav "Cavalry, dismounted"
- 1006 1 3 Art_At_M.wav "Artillery, firing"
- 1007 1 3 Art_At_L.wav "Horse Artillery, firing"
- 1008 1 3 Art_At_H.wav "Heavy Artillery, firing"
- 1009 1 3 Art_At_H.wav "Heavy Mortar, firing"
- 1010 0 3 Bot_At.wav "Frigate, firing"
- 1011 0 3 Bot_At.wav "Gunboat, firing"
- 1012 0 3 Bot_At.wav "Mortar Gunboat, firing"
- ; ; ; ; V) Charge:
- 1001 1 4 Inf_Cg.wav Infantry
- 1004 0 4 Cav_Cg.wav "Cavalry, mounted"
- 1004 1 4 Cav_Cg.wav "Cavalry, dismounted"
- ; ; ; ; "VI) Digin (all units in combat formation, if they have one):"
- 1001 1 5 Inf_Dg.wav Infantry
- 1002 1 5 Eng_Dg.wav "Engineer (NOT shovels, hammer and saw for construction)"
- 1003 0 5 Spl_Dg.wav Specialist
- 2001 1 5 HQ_Dg.wav Headquarters
- 2002 1 5 HQ_Dg.wav Headquarters
- 2003 1 5 HQ_Dg.wav Headquarters
- 2004 1 5 HQ_Dg.wav Headquarters
- 1004 1 5 Cav_Dg.wav Cavalry
- 1005 0 5 Sct_Dg.wav Scout
- 1006 1 5 Art_Dg.wav Artillery
- 1007 1 5 Art_Dg.wav Horse Artillery
- 1008 1 5 Art_Dg.wav Heavy Artillery
- 1009 1 5 Art_Dg.wav Heavy Mortar
- ; ; ; ; VII) Rest:
- 1001 0 6 Inf_Rs.wav "Infantry, movemode"
- 1001 1 6 Inf_Rs.wav "Infantry, combatmode"
- 1002 0 6 Eng_Rs.wav "Engineer, movemode"
- 1002 1 6 Eng_Rs.wav "Engineer, combatmode"
- 1003 0 6 Spl_Rs.wav Specialist
- 2001 0 6 HQ_Rs_R.wav "Headquarters, mounted"
- 2001 1 6 HQ_Rs_D.wav "Headquarters, dismounted"
- 2002 0 6 HQ_Rs_R.wav "Headquarters, mounted"
- 2002 1 6 HQ_Rs_D.wav "Headquarters, dismounted"
- 2003 0 6 HQ_Rs_R.wav "Headquarters, mounted"
- 2003 1 6 HQ_Rs_D.wav "Headquarters, dismounted"
- 2004 0 6 HQ_Rs_R.wav "Headquarters, mounted"
- 2004 1 6 HQ_Rs_D.wav "Headquarters, dismounted"
- 1004 0 6 Cav_Rs_R.wav "Cavalry, mounted"
- 1004 1 6 Cav_Rs_D.wav "Cavalry, dismounted"
- 1005 0 6 Sct_Rs.wav Scout (mounted only)
- 1006 0 6 Art_Rs.wav "Artillery, limbered"
- 1006 1 6 Art_Rs.wav "Artillery, unlimbered"
- 1007 0 6 Art_Rs.wav "Horse Artillery, limbered"
- 1007 1 6 Art_Rs.wav "Horse Artillery, unlimbered"
- 1008 0 6 Art_Rs.wav "Heavy Artillery, limbered"
- 1008 1 6 Art_Rs.wav "Heavy Artillery, unlimbered"
- 1009 0 6 Art_Rs.wav "Heavy Mortar, limbered"
- 1009 1 6 Art_Rs.wav "Heavy Mortar, unlimbered"
- 1010 0 6 Bot_Rs.wav Frigate
- 1011 0 6 Bot_Rs.wav Gunboat
- 1012 0 6 Bot_Rs.wav Mortar Gunboat
- ; ; ; ; VIII) Artillery shells impacting
- 1006 1 7 Art_Xp_M.wav "Artillery, shell impacting"
- 1007 1 7 Art_Xp_L.wav "Horse Artillery, shell impacting"
- 1008 1 7 Art_Xp_H.wav "Heavy Artillery, shell impacting"
- 1009 1 7 Art_Xp_H.wav "Heavy Mortar, shell impacting"
- 1010 0 7 Art_Xp_H.wav "Frigate, shell impacting"
- 1011 0 7 Art_Xp_H.wav "Gunboat, shell impacting"
- 1012 0 7 Art_Xp_H.wav "Mortar Gunboat, shell impacting"
-