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Text File  |  1997-09-18  |  6KB  |  138 lines

  1. Infantry = 1001        
  2. Engineer = 1002        
  3. Specialist = 1003        
  4. Infantry HQ = 2001        
  5. Cavalry HQ = 2002        
  6. Artillery HQ = 2003        
  7. Naval HQ = 2004        
  8. Cavalry =1004        
  9. Scout = 1005        Movement=0
  10. Artillery = 1006        FormationChange=1
  11. Horse Artillery = 1007        Rout=2
  12. Heavy Artillery = 1008        Attack=3
  13. Heavy Mortar = 1009        Charge=4
  14. Frigate = 1010        Digin=5
  15. Gunboat = 1011    Movemode=0    Rest=6
  16. Mortar Gunboat = 1012    Combatmode=1    ArtyShellImpact=7
  17. WILDCARD = 9999    WILDCARD=9    miscellaneous        
  18. ;    ;    ;    ;    IX)  Miscellaneous:
  19. 888    0    8    Dawn.wav    "Dawn (Both players, start of Dawn turn)"
  20. 888    0    8    Dusk.wav    "Dusk (Both players, start of Dusk turn)"
  21. 888    0    8    Night.wav    "Night (Both players, start of each night turn)"
  22. 888    0    8    Butpress.wav    Button Click
  23. 888    0    8    No_sir.wav    No-Sir (formerly negative.raw)
  24. ;    ;    ;    ;    X)  Rally:
  25. 888    0    8    Un_Rl.wav    "Union, non-naval"
  26. 888    0    8    Cn_Rl.wav    "Confederate, non-naval"
  27. 888    0    8    Bot_Rl.wav    Naval units
  28. Unittype ID# (from unittype.xls)    Formation    Action     Filename    I  Movement:
  29. 1001    0    0    Inf_Mv_N.wav    "Infantry, movement mode"
  30. 1001    1    0    Inf_Mv_C.wav    "Infantry, combat mode"
  31. 1002    0    0    Eng_Mv.wav    "Engineer, movement mode only"
  32. 1003    0    0    Spl_Mv.wav    "Specialist, movement mode only"
  33. 2001    0    0    HQ_Mv.wav    "Headquarters, movement mode only (mounted)"
  34. 2002    0    0    HQ_Mv.wav    "Headquarters, movement mode only (mounted)"
  35. 2003    0    0    HQ_Mv.wav    "Headquarters, movement mode only (mounted)"
  36. 2004    0    0    HQ_Mv.wav    "Headquarters, movement mode only (mounted)"
  37. 1004    0    0    Cav_Mv_R.wav    "Cavalry, mounted"
  38. 1004    1    0    Cav_Mv_D.wav    "Cavalry, dismounted "
  39. 1005    0    0    Sct_Mv.wav    "Scout, mounted"
  40. 1006    0    0    Art_Mv_H.wav    "Artillery, limbered (wheels, hoofbeats, footsteps)"
  41. 1007    0    0    Art_Mv_L.wav    "Horse Artillery, limbered (wheels, hoofbeats, faster moving than regular arty)"
  42. 1009    0    0    Art_Mv_H.wav    "Heavy Mortar, limbered (wheels, hoofbeats, footsteps, slow moving heavy)"
  43. 1010    0    0    Bot_Mv.wav    Frigate  
  44. 1011    0    0    Bot_Mv.wav    Gunboat
  45. 1012    0    0    Bot_Mv.wav    Mortar Gunboat
  46. ;    ;    ;    ;    II)  Change Formation:
  47. 1001    9    1    Inf_Cf.wav    Infantry
  48. 1002    9    1    Eng_Cf.wav    Engineer
  49. 2001    9    1    HQ_Cf.wav    Headquarters
  50. 2002    9    1    HQ_Cf.wav    Headquarters
  51. 2003    9    1    HQ_Cf.wav    Headquarters
  52. 2004    9    1    HQ_Cf.wav    Headquarters
  53. 1004    9    1    Cav_Cf.wav    Cavalry
  54. 1006    9    1    Art_Cf.wav    Artillery
  55. 1007    9    1    Art_Cf.wav    Horse Artillery
  56. 1009    9    1    Art_Cf.wav    Heavy Mortar
  57. ;    ;    ;    ;    III)  Rout:
  58. 1001    9    2    Inf_Rt.wav    Infantry
  59. 1002    9    2    Eng_Rt.wav    Engineer fleeing
  60. 1003    9    2    Spl_Rt.wav    Specialist fleeing
  61. 2001    9    2    HQ_Rt.wav    Headquarters fleeing (on horseback)
  62. 2002    9    2    HQ_Rt.wav    Headquarters fleeing (on horseback)
  63. 2003    9    2    HQ_Rt.wav    Headquarters fleeing (on horseback)
  64. 2004    9    2    HQ_Rt.wav    Headquarters fleeing (on horseback)
  65. 1004    9    2    Cav_Rt.wav    Cavalry
  66. 1005    9    2    Sct_Rt.wav    Scout fleeing (on horseback)
  67. 1006    9    2    Art_Rt.wav    Artillery
  68. 1007    9    2    Art_Rt.wav    "Horse Artillery fleeing (wheels, hooves)"
  69. 1010    9    2    Bot_Rt.wav    Frigate  
  70. 1011    9    2    Bot_Rt.wav    Gunboat
  71. 1012    9    2    Bot_Rt.wav    Mortar Gunboat
  72. ;    ;    ;    ;    IV)  Attack:
  73. 1001    1    3    Inf_At.wav    Infantry
  74. 1003    0    3    Spl_At.wav    Specialist
  75. 1004    0    3    Cav_At_R.wav    "Cavalry, mounted"
  76. 1004    1    3    Cav_At_D.wav    "Cavalry, dismounted"
  77. 1006    1    3    Art_At_M.wav    "Artillery, firing"
  78. 1007    1    3    Art_At_L.wav    "Horse Artillery, firing"
  79. 1008    1    3    Art_At_H.wav    "Heavy Artillery, firing"
  80. 1009    1    3    Art_At_H.wav    "Heavy Mortar, firing"
  81. 1010    0    3    Bot_At.wav    "Frigate, firing"
  82. 1011    0    3    Bot_At.wav    "Gunboat, firing"
  83. 1012    0    3    Bot_At.wav    "Mortar Gunboat, firing"
  84. ;    ;    ;    ;    V)  Charge:
  85. 1001    1    4    Inf_Cg.wav    Infantry
  86. 1004    0    4    Cav_Cg.wav     "Cavalry, mounted"
  87. 1004    1    4    Cav_Cg.wav     "Cavalry, dismounted"
  88. ;    ;    ;    ;    "VI)  Digin (all units in combat formation, if they have one):"
  89. 1001    1    5    Inf_Dg.wav    Infantry
  90. 1002    1    5    Eng_Dg.wav    "Engineer (NOT shovels, hammer and saw for construction)"
  91. 1003    0    5    Spl_Dg.wav    Specialist
  92. 2001    1    5    HQ_Dg.wav    Headquarters
  93. 2002    1    5    HQ_Dg.wav    Headquarters
  94. 2003    1    5    HQ_Dg.wav    Headquarters
  95. 2004    1    5    HQ_Dg.wav    Headquarters
  96. 1004    1    5    Cav_Dg.wav    Cavalry 
  97. 1005    0    5    Sct_Dg.wav    Scout
  98. 1006    1    5    Art_Dg.wav    Artillery
  99. 1007    1    5    Art_Dg.wav    Horse Artillery
  100. 1008    1    5    Art_Dg.wav    Heavy Artillery
  101. 1009    1    5    Art_Dg.wav    Heavy Mortar
  102. ;    ;    ;    ;    VII)  Rest:
  103. 1001    0    6    Inf_Rs.wav    "Infantry, movemode"
  104. 1001    1    6    Inf_Rs.wav    "Infantry, combatmode"
  105. 1002    0    6    Eng_Rs.wav    "Engineer, movemode"
  106. 1002    1    6    Eng_Rs.wav    "Engineer, combatmode"
  107. 1003    0    6    Spl_Rs.wav    Specialist
  108. 2001    0    6    HQ_Rs_R.wav    "Headquarters, mounted"
  109. 2001    1    6    HQ_Rs_D.wav    "Headquarters, dismounted"
  110. 2002    0    6    HQ_Rs_R.wav    "Headquarters, mounted"
  111. 2002    1    6    HQ_Rs_D.wav    "Headquarters, dismounted"
  112. 2003    0    6    HQ_Rs_R.wav    "Headquarters, mounted"
  113. 2003    1    6    HQ_Rs_D.wav    "Headquarters, dismounted"
  114. 2004    0    6    HQ_Rs_R.wav    "Headquarters, mounted"
  115. 2004    1    6    HQ_Rs_D.wav    "Headquarters, dismounted"
  116. 1004    0    6    Cav_Rs_R.wav    "Cavalry, mounted"
  117. 1004    1    6    Cav_Rs_D.wav    "Cavalry, dismounted"
  118. 1005    0    6    Sct_Rs.wav    Scout (mounted only)
  119. 1006    0    6    Art_Rs.wav    "Artillery, limbered"
  120. 1006    1    6    Art_Rs.wav    "Artillery, unlimbered"
  121. 1007    0    6    Art_Rs.wav    "Horse Artillery, limbered"
  122. 1007    1    6    Art_Rs.wav    "Horse Artillery, unlimbered"
  123. 1008    0    6    Art_Rs.wav    "Heavy Artillery, limbered"
  124. 1008    1    6    Art_Rs.wav    "Heavy Artillery, unlimbered"
  125. 1009    0    6    Art_Rs.wav    "Heavy Mortar, limbered"
  126. 1009    1    6    Art_Rs.wav    "Heavy Mortar, unlimbered"
  127. 1010    0    6    Bot_Rs.wav    Frigate 
  128. 1011    0    6    Bot_Rs.wav    Gunboat
  129. 1012    0    6    Bot_Rs.wav    Mortar Gunboat
  130. ;    ;    ;    ;    VIII)  Artillery shells impacting
  131. 1006    1    7    Art_Xp_M.wav    "Artillery, shell impacting"
  132. 1007    1    7    Art_Xp_L.wav    "Horse Artillery, shell impacting"
  133. 1008    1    7    Art_Xp_H.wav    "Heavy Artillery, shell impacting"
  134. 1009    1    7    Art_Xp_H.wav    "Heavy Mortar, shell impacting"
  135. 1010    0    7    Art_Xp_H.wav    "Frigate, shell impacting"
  136. 1011    0    7    Art_Xp_H.wav    "Gunboat, shell impacting"
  137. 1012    0    7    Art_Xp_H.wav    "Mortar Gunboat, shell impacting"
  138.